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Project Description

Posted by Cecilia Knaub (she/her) on

What your final deliverable will be

My final project will be a visual essay. I want to feature direct language from the listings, written analysis of the language used, and charts to illustrate trends.

Your (tentative) timeline

What tools you need (things you need to learn, open questions to be resolved, critical decisions you need to make).

The project will require a few tools. The final essay will be developed using simple web development technologies such as HTML, CSS, and Javascript. I intend to build the site myself as a continuation of my coding practice from the Creative Coding class last semester. I’ll use Python to gather the text from eBay listings. I’m still considering options for textual analysis. Python has several tools for textual analysis, including the NLTK library. There are also a number of no code solutions, including Voyant.

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Project Timeline: Is This a Poem?

Posted by Leila Markosian (she/her) on

Project Title: Is This a Poem? — The State, Elite Capture, and Cultural Appropriation

Audience: People who are interested in language poetry and cultural appropriation, as well as people who are critical of cultural policy. I hope that my project can be helpful to people who want to study the difference between text and literature, institution and author, or seeing and interpretation. 

Argument: By asking readers to use an interpretive tool on the “Is This a Poem?” website, I hope to catalog the features of poetry that give it meaning. Asking readers to determine whether or not they consider a text to be poetry — and then asking them to elaborate on this evaluation by qualifying their perception of themes, patterns, and symbols in the text — will constitute a database that can be used to map the shape of poetic interpretation. None of the analyzed texts will have a single author: instead, I will “write” the poems using a random arrangement of words and sentence fragments drawn from public records. The poems, as such, will be authored by the state. By having readers perform a close reading of bureaucratic language, I am asking readers, in the spirit of Proust, to determine whether or not “it really is like that”. Does the language produced by the state — in the form of laws, permits, public spokespeople, regulations, and records — corroborate how we feel about ourselves? Does the state play a generative role in our literary culture, even if indirectly? “Is This a Poem?” will identify the reader’s impulse to interpret; and then will test the possibility of turning this interpretive impulse against the immuring language of the state in order to create alternate meanings where we are typically discouraged from looking twice.

I am also interested in making the argument that “elite capture”, a concept defined by Olúfẹ́mi O. Táíwò, is a form of cultural appropriation. In relation to progressive cultural and political movements, Táíwò explains that “identity politics is the victim of elite capture—deployed by political, social, and economic elites in the service of their own interests, rather than in the service of the vulnerable people they often claim to represent.” 

Sources and Data: The project will draw on state-issued language including laws, court opinions, public records, and speeches. Once place where I can get this data from the New York City Charter (thank you for the link, Cecilia!); but I need to spend the next week locating more data that represents different registers of state speech. 

Tools Needed: A competence with basic HTML or Python, in order to create my website, including the text randomization tool, interactive affect tags, and text boxes. One website-builder that I might consider using is Bootstrap, which guides users through the process of making a simple, interactive website. 

An example of an interactive response box that might appear on my website.

 

An example of the affect tags that might appear on my website.

Pain Points and Decision Points: One major decision that I need to make is about the scope of the data I’m using to create my randomized text excerpts: will I focus only on local, New York City specific data? Will my database be determined by the sources I have access to and can scrape? In this sense, I think that the data collection aspect of my project is both a pain point and a decision point. Another major decision that I will need to make regards the amount of time during which I will solicit participation. How many responses will I consider to be sufficient to support my analysis? 

Final Deliverable: For the May 22 due date, my deliverable will be a white paper analyzing whether or not the project participants’ reactions to the randomly generated texts corroborate my hypothesis about how interpreting meaning in state speech is a way to re-appropriate the cultural meaning behind language. Eventually, I am interested in continuing to ask questions about cultural appropriation, interpretation, and elite capture for my final MA thesis. 

Timeline: 

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Preservation for Video Games

Posted by Maci Morris (She/Her) on

For this semester’s project, I’m tackling piracy as preservation in the video gaming sphere. We’re living through a rapid and all-consuming technological shift from physical media to digital only media. In this project, I would like to analyze the commercial and pirated methods of archive for video games, what this means for consumers and developers of video games, and what alternative methods exists.

Currently, piracy in gaming has offered a means of access and preservation where corporations could not or did not feel compelled to maintain support for older games or make them available through other means. A game’s quarterly or yearly success determines whether future generations would even have the opportunity to experience it, in the process potentially erasing the historical significance of a game or the communities that developed around it.

I’d like to share the landscape for video game archives and preservation with readers and contribute to creating a more informed user base that can get behind methods that of preservation that rooted in more accessibility.

I’m leaning into showcasing this exploration as an interactive, visual essay or a website.


What tools do you think you will need – pain point and choices to make?

I’m thinking to make the visual essay in InDesign or making a website with WordPress/GitHub Pages, or a GitBook.

Tools – I’ll be using notion and google doc/word doc for drafting and writing, Adobe tools for image creation or editing.

Pain Points

  • Narrowing down an audience. On one hand, it’s to the DH community, but I think this is also valuable to folks who enjoy games and preservation, so a greater movement can emerge to support sustainable methods for preserving video games.
  • How to make this a visually interesting project. I don’t love the idea of a full website since long term hosting ect. In the spirit of making this more publicly engaging, it needs good visual intrigue. On the fence on how well I can do this with a visual essay when the more public audience is probably easier to reach through video, audio, and yeah, an actual game.

What is the final deliverable?

An engaging visual essay that blends analysis and narrative storytelling with multimedia (photos, videos, etc). Also taking inspiration from publications like The Pudding, or other digital magazine/ zine-like creations.

Timeline

Project timeline
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