For this semester’s project, I’m tackling piracy as preservation in the video gaming sphere. We’re living through a rapid and all-consuming technological shift from physical media to digital only media. In this project, I would like to analyze the commercial and pirated methods of archive for video games, what this means for consumers and developers of video games, and what alternative methods exists.
Currently, piracy in gaming has offered a means of access and preservation where corporations could not or did not feel compelled to maintain support for older games or make them available through other means. A game’s quarterly or yearly success determines whether future generations would even have the opportunity to experience it, in the process potentially erasing the historical significance of a game or the communities that developed around it.
I’d like to share the landscape for video game archives and preservation with readers and contribute to creating a more informed user base that can get behind methods that of preservation that rooted in more accessibility.
I’m leaning into showcasing this exploration as an interactive, visual essay or a website.
What tools do you think you will need – pain point and choices to make?
I’m thinking to make the visual essay in InDesign or making a website with WordPress/GitHub Pages, or a GitBook.
Tools – I’ll be using notion and google doc/word doc for drafting and writing, Adobe tools for image creation or editing.
Pain Points
What is the final deliverable?
An engaging visual essay that blends analysis and narrative storytelling with multimedia (photos, videos, etc). Also taking inspiration from publications like The Pudding, or other digital magazine/ zine-like creations.
Timeline
https://momentsofinnovation.mit.edu
Overview
This is a website that documents the intersections of representation and technology as An interactive installation and online research project. It chronicles innovative technologies or creative applications of technologies used in documentary work through the years. The project’s goal is to link the technological past to the present. It is a joint project from MIT’s Open Documentary Lab and IDFA DocLab.
Based on the credits page it was created by a mid-size team of under 20 folks. They worked with a France-based media studio that works with orgs and companies to develop websites, interfaces, and films. They did have outside funding from several foundations.
Works for me:
Some Issues:
Overall I do find this to be a successful DH project, but bias and typical web age issue are issues here.